How to Play

Each turn: pick one action. Move up to 3 units, up to 3 hexes each. Fire! aims a shot: lock the sweeping cursor in the green band twice (direction, then power) — bands shrink with distance, and the power band slides to the range you need. One hit removes an infantryman. Barracks takes 5 build turns on the same hex (any teammate can continue it) and muster a new soldier every 5 turns. Bridge spans an adjacent water hex in one turn — any stray shot smashes it. Armies cap at 5 soldiers plus 5 per barracks. From turn 100 on, a clean Hit! earns another shot — keep firing until you miss.

Mountains: climbing in ends a unit's move; climbing out takes its whole move. You can hop over friends and buildings but never stop on them — except your own barracks: garrison one and the Barracks action repairs it, one hit per turn (but a shot landing there hurts both the soldier and the building).

Game typesDeathmatch: destroy every rival army. Territory: own the target share of the land (claim ground by finishing barracks). Capitals: home base is a 5-HP castle; healable, never rebuildable — last capital standing wins. Capture the Flag: grab the flag behind an enemy's base and carry it back to your own territory; a fallen carrier drops it, and touching your own flag sends it home.

Published 1 day ago
StatusPrototype
PlatformsHTML5
Authorbr80chambers
GenreStrategy
TagsHorror, Local multiplayer, Short, War
AI DisclosureAI Assisted, Code, Graphics, Sounds

Leave a comment

Log in with itch.io to leave a comment.