Pencil Wars
How to Play
Each turn: pick one action. Move up to 3 units, up to 3 hexes each. Fire! aims a shot: lock the sweeping cursor in the green band twice (direction, then power) — bands shrink with distance, and the power band slides to the range you need. One hit removes an infantryman. Barracks takes 5 build turns on the same hex (any teammate can continue it) and muster a new soldier every 5 turns. Bridge spans an adjacent water hex in one turn — any stray shot smashes it. Armies cap at 5 soldiers plus 5 per barracks. From turn 100 on, a clean Hit! earns another shot — keep firing until you miss.
Mountains: climbing in ends a unit's move; climbing out takes its whole move. You can hop over friends and buildings but never stop on them — except your own barracks: garrison one and the Barracks action repairs it, one hit per turn (but a shot landing there hurts both the soldier and the building).
Game types — Deathmatch: destroy every rival army. Territory: own the target share of the land (claim ground by finishing barracks). Capitals: home base is a 5-HP castle; healable, never rebuildable — last capital standing wins. Capture the Flag: grab the flag behind an enemy's base and carry it back to your own territory; a fallen carrier drops it, and touching your own flag sends it home.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | br80chambers |
| Genre | Strategy |
| Tags | Horror, Local multiplayer, Short, War |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |

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